Published on December 18, 2006 By _G-Force_ In Beta Reports
In a recent game I got the event that creates the pirates! (note to dev: their name appears to include the '!')

So ok, I thought what's a couple of pirate ships right? How hard can it be??? WRONG, these pirates where everywhere with more ships and more powerfull than anything I had. As a result in the entire galaxy every none-pirate ship was destroyed along with all the starbases.

It's not a bad mega-event (if it is one) but it was just way off scale. As all the AI's militairy drops to nothing, the ships am making (and keeping from the pirates) are giving me the most powerfull militairy rating. As I eventually cleared my territory of the pirates it was clear that the AI could not. Even though they had superior weapons to me when the event started.

It's also a possible exploit, if I were to make fast transports with sensors to see & keep out of range of the pirates, I could conquer every enemy as they have no militairy ship. It could even be possible to declare war on them and get them to surrender without having to do anything as they have no militairy.

And on a side not, who thought that losing 1 morale starbase would give me a 40% drop in approval rating!!

G-Force
Comments (Page 3)
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on May 06, 2007
I agree with others. Pirates should be somewhat weaker (or less numerous), and stick to attacking trade ships, and there should be an additional economic penalty to any civilization with pirate fleets within their borders.

Pirates should hurt your economy, not your military.
on May 06, 2007
Another idea I just had: Give pirates a base of operations. Take a random unhabitable planet in the galaxy and make it the pirate base. It should be fairly well-defended, and pirates will continue to spring up throughout the galaxy until it is dealt with.
on May 10, 2007
The event occured too early in my game. I and all other civs were still busily researching laser techs when they popped in.

I also noticed they didn't touch minor races ships and bases. So the little folk populated all the destroyed resource bases.

After 3+(!) years of research I had enough tech to beat them. But clearing the galaxy, which was gigantic, proved to be impossible to do on my own.

Right after that I got the foreign spy event, a spy on all my colonies, about 30 of them. My first spy took 5 weeks to build using 25% of my income. It steadily progressed upwards until I was looking at 10 years to clean them all out, and pressed the reset button of my PC.

Stardock this is horrible. The pirate event is nice in theory, but if you are the only one actively combatting them its no fun. The other races, when their millitary dropped to zero, pumped all resources in rebuilding their (same) ships which get destroyed immediately.

I think you should add an extra algorithm so they can cope with this - i.e. try sneak attacks using transporters or quit building a fleet and start researching appropriate weapon techs.




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